ENTER & SURVEY
A downloadable singleplayer horror for Windows
Overview
"ASSIGNMENT : ENTER & SURVEY THE AREA", the assignment was simple and thus given to a standard scout unit. These sleek humanoid robots were ready equipped with LIDAR arrays to make 3D maps of their surroundings and make decisions on these maps using advanced neural networks. The perfect machine for completing any menial work that A.R.G Corperation required, however this assignment was not given to a standard scout unit rather than a human because of its simplicity but instead the extraordinary risk to life.
In Enter & Survey you control a v4/51 Scout unit assigned with the task of entering and surveying an AI research laboritory owned by Autonomous Research Group with the goal of recovering a package of interest.
For help or any queries email: support@valleyhound.games
Status | Released |
Platforms | Windows |
Rating | Rated 3.5 out of 5 stars (6 total ratings) |
Author | Valley Hound |
Genre | Survival |
Tags | Atmospheric, Creepy, Experimental, Exploration, First-Person, Horror, Low-poly, Minimalist, Psychological Horror, Singleplayer |
Download
Install instructions
Download Enter and Survey.zip, extract all files. Open Enter and Survey.exe
Have fun!
Development log
- Build 2 - ReleasedJul 30, 2022
Comments
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It took me around 10 minutes to overcome my fear of approaching the package because I thought it was an immobile monster.
Cool game
Hey, thanks for playing! I am glad you enjoyed it. I may work on making it more obvious that the blue colours are positive to your assignment.
-ValleyHound
Really really enjoyed the game honestly, especially with how visually striking it is. The balance between being able to see and not being noticed by the monster is also great, though I felt like I didn't have enough tools to distract/hide from it. Regardless, I had a great time <3
Hey, thanks a lot for playing, I'm glad you enjoyed it!
Upon a fully realised version of the game being released I plan to add more tools and gameplay mechanics, as for now you can distract the enemy by performing large scans to attract it to a specific area.
Cheers!
-ValleyHound
I really like the idea to this, the feeling of opening a door and knowing nothing was nice and the mechanical nature of the opponent with it scanning in red was scary as it lights you up with a red spot.
However it would be in the ceiling sometimes and I am not sure if this is intended but it looks like it goes through objects when it spots you which felt unfair, also when opening and closing doors to escape it you can often get caught on them which can be aggravating.
I am not sure if the view distance is limited for performance or gameplay reasons but it feels off when the opponent can scan you from a huge distance when you cannot see the other scans it has at the source but this also gives a sense of unbalanced-ness
Finally it says LShift to sprint but I never noticed a difference between using it or not.
I hope this does not sound negative or hateful, I really liked the game and dread it makes you feel when you get pinged and would love to see more updates to the QOL aspects :)
Hey,
Thanks for playing! I will look into issues with the enemy being in inaccessible areas and being able to pass through objects, this is likely an issue with the baked NavMesh. I will also modify the doors to stop them moving the player when animating. The view distance is limited for gameplay reasons and also really helps performance although I appreciate your feedback on this, this choice is purposefull.
As for running that is a listing oversight and I will ammend it in the next update.
Thanks again for playing and the wonderful feedback, its really appreciated!
-ValleyHound
Hey, great video! Thanks alot for checking out the game and I am glad you enjoyed it!
-ValleyHound
Interesting game for sure. Keep it up.
Here's my channel for other games I have played. https://www.youtube.com/c/Levont
Hey, thanks alot and thank you for playing and leaving a great video!
-ValleyHound